Highlights of her arsenal include a hammer that adds a meaty impact to counters and a multi-target ranged glaive.Ĭombat comprises the basic nuts and bolts of any brawler canned combos and a dodge that slows enemy movements and triggers a powerful counter when timed well. In classic Metroidvania style, her new weapons not only change her appearance and move set, but also unlock new traversal abilities that open up previously blocked pathways in the game's intersecting map. Starting off with a devastating chain whip with attacks that cover a wide area around her, the default weapon is useful enough to remain the go-to damage dealer throughout the game, though Fury unlocks further weapons across her journey. Her balletic fighting style is also enjoyable and feels markedly smoother than the beefy moves of War and Death. Cissy Jones follows likeable leads Liam O'Brien and Michael Wincott with another great vocal performance. Berating the world around her with perpetual disdain, insulting her ghostly companion and grudgingly rescuing puny mortals, making them cower with her hateful stare, Fury is a blast. Fury is as fun to play as she is to watch. By far the game's biggest asset is its fiery protagonist. The plot is thin but engaging, for the most part, elevated by well-written characters and genuinely amusing dialogue. She sets out to track down the sins while piecing together the mystery of her betrayal. Soon, she stumbles onto the warring factions of heaven and hell and a conspiracy against her kind. Yet, despite its failings and archaic execution, DIII is not without charm.Īfter an exposition-heavy run through of the series' previous events, purple-haired apocalypse horseperson Fury is thrown into the rubble of the mortal realm to track down the seven deadly sins. After such a long wait between titles, it’s a shame there isn’t anything fresh about the core Darksiders experience. These games have always worn their influences on an armour-clad sleeve, but becoming a pastiche of itself is a new tactic. Fury is very much following in her fellow horsemen’s footsteps. The story runs in parallel to the events of the first game, and even the NPCs you meet along your journey mirror those that War and Death encountered. It's the same brawler/RPG hybrid that the first two games were, sprinkled with environmental puzzles and platforming. In stark contrast to God of War (a franchise that’s a key part of Darksiders’ DNA), which completely overhauled its formula while remaining true to established series roots, this title feels like it’s straight out of 2010. Emerging from a long silence after its initial announcement at the beginning of 2017, it feels like a game very much out of time. Earning respectable reviews and enough of a following to warrant several current gen remasters, it even managed to survive the shuttering of its studio and auction of its IP.ĭarksiders III comes from Gunfire Games, which comprises devs from both the original game’s creative teams. It's managed to garner a cult following, despite a proclivity for liberally borrowing mechanics and design elements wholesale from better titles. The Darksiders series has always been an unexpected surprise. Republished on Wednesday 28th August 2019: We're bringing this review back from the archives following the announcement of September's PlayStation Plus lineup.
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